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If you need talent to meet project demands, explore our Staff Augmentation Model for flexible and scalable team support.
US and UK companies usually choose between four hiring options. In-house hiring gives the most control but is the slowest and most expensive upfront. Freelancers are fast for short tasks. Staff augmentation adds vetted engineers to your team quickly, and a dedicated team gives you a managed group for long-running work.
Freelancers suit one-off tasks but can be hard to keep for long projects. If you need several engineers working only on your product, a dedicated software development team is often quicker to set up than building one yourself. Our guide to software staff augmentation explains how the augmented option works in detail.
The cost of hiring a software developer is the salary plus everything around it: recruiting fees, benefits and payroll taxes, equipment and software, onboarding time, and the hours your team spends managing the new hire. In both the US and the UK, these extras add a large share on top of the base salary in year one.
The benefits and tax lines are where US and UK costs differ most. In the US, health insurance is usually the biggest extra. In the UK, employer National Insurance and pension contributions are set by law, which makes them easier to budget.
Software developer salaries rise sharply with seniority in both countries, and US salaries are well above UK salaries at every level. Use the table below as a starting point for budgeting, then check current data for your city and tech stack, since location and specialism can move a salary a long way.
A senior software developer salary in a major tech hub such as San Francisco, New York or London can sit well above these figures. At the other end, entry-level and junior software developer salaries sit closer together, since the two titles often overlap.
A good hiring process for software developers has seven steps: define the role, write the job description, source candidates, run a technical assessment, hold interviews, make an offer and plan onboarding. Skipping any of them, especially the role definition or the technical assessment, is the most common reason a hire doesn't work out.
The best tips for hiring a software developer at a startup are to hire for your current stage, start with one focused role, test candidates with a short paid trial task, and consider a dedicated team before building a full in-house team. Early hires shape your product and culture, so take time over the first few.
Example: Consider a seed-stage startup with a validated idea and no engineers. Instead of spending months recruiting a full team, it brings in a small dedicated team to build the first version. Once the product is live and the next funding round closes, it hires a lead engineer in-house to take ownership.
The biggest red flags are vague answers about past work, unwillingness to do any practical assessment, poor communication during hiring, and, for partners, no clear terms on code ownership, replacements or exit. How a candidate or company behaves during hiring is usually how they'll behave once the work starts.
When hiring developers:
When hiring a development partner:
Hiring through a partner makes sense when you need developers faster than you can recruit them, need skills you can't find locally, need capacity for a set period, or don't yet have the engineering management to build a team. A partner handles recruiting, payroll and replacements, so you can focus on the product.
Hiring directly still makes more sense for core long-term roles, such as a CTO or lead engineer who will own your architecture. Many companies combine both: a small in-house core team supported by engineers from a partner. Choosing the right engagement model for hiring depends on your scope, budget and management capacity. Our guide to engagement models in the IT industry covers each option in more detail.
CodeFulcrum helps US and UK companies add vetted software developers to their teams without the delays and overheads of direct hiring. Founded in 2019, CodeFulcrum has a 4.8 rating on Clutch. We work through three models: staff augmentation for adding engineers to your team, and fixed price or time and material for defined projects.
We handle recruiting, payroll, equipment and replacements, so you can focus on the work. If you're not sure whether to hire in-house, augment your team or outsource a project, we'll help you weigh it up honestly.


Whether you're a group of software engineers, an entrepreneur, or the owner of a company, you recognize the value of efficient software administration and development.
If you need developers sooner than you can recruit them, or want to compare your options before committing, talk to us. Tell us the roles, seniority and timeline you need, and we'll show you how augmentation or a project-based model would work for you. Talk to our team, and we'll be honest if hiring directly is the better choice.
The cost to hire a software developer is the salary plus recruiting, benefits, taxes, equipment and onboarding time. In both the US and UK, these extras add significantly to base pay.
Hiring a software developer in-house usually takes several weeks to a few months, depending on seniority and the market. Staff augmentation and freelancers can usually start much sooner.
A junior software developer usually has one to two years of experience and needs guidance, while a senior has five years or more and can own features, architecture and mentoring.
A startup should usually use a development partner for its first build and hire in-house for core long-term roles, such as a lead engineer, once the product and funding are settled.
Staff augmentation is often cheaper than hiring in-house for short or medium-term needs, because you avoid recruiting fees, benefits and equipment costs. For long-term core roles, in-house hiring can work out better.
A software developer job description should include the work they'll do, the problems they'll solve, the required skills and seniority, the salary range, and how your team works day to day.